Flex is a 7v7 format with 3 o-lineman and 2 d-lineman added. We selected this layout because of the versatility it offers our play callers. 9v9 allows Flex’s scheme to directly correlate to 11v11 tackle football, coaches can run their favorite offense or defense. Whether you want to run the spread option, line up in the pistol, pull an o-lineman for the Power O, or call a Tampa 2 or Cover 4 defense, Flex Football enables you to play real football.

Offense: 1QB, 3OL, 5 Eligible Skill Players
Defense: 2 DL, 3 LB’s, 4 DB’s


We designed Flex to emulate the real game in every way. With blocking allowed, the entire run game is incorporated. We use traditional point scoring and 1st down yardage so on 3rd and 9, our players learn to look for the draw or screen. Along with the pass rush, Flex allows for blitzing. Blitz recognition and pick up is an essential part of the game that should be mastered at the youth level. In order to pick up the blitz, you have to have somewhere to shoot the hands and have a solid base. In Flex Football, we require every player to wear a soft-shell helmet and shoulder pad. The soft-shell gear provides a target for the hands to shoot, thumbs up and elbows in, reinforcing the correct technique of how to approach contact and let’s be honest, football isn’t football without equipment.


Separate from tackle, our game implements a two-hand touch model forcing each player to use correct angles, breakdown, and tag off on the ball carrier with both hands forward and the head up.  Due to the lack of hard-shell gear, we want to ensure a controlled start to every play so we don’t allow 3-point stances. As a defensive end takes off from his two-point stance, he isn’t allowed to bull rush. We want our athletes to develop the more difficult techniques such as the rip, swim, spin, etc. The biggest difference is the exclusion of the head from our game. We can’t control accidents, but our rules dictate there is absolutely no contact to the head in Flex Football.